Post by Lilith on Mar 28, 2011 14:25:05 GMT -5
Right. So I picked up my 3DS and SSF43D on launch day, which was yesterday in the Western World. Thought I'd give some opinions and such considering one of the main 'issues' people seem to have with the game is the potentially dastardly;
'Lite Controls'
But before we get into that, the basics. SSF43D is... SSF4. On the 3DS. It's really that simple, everything has transitioned over smoothly.. except the backrounds of stages. They are indeed... lacking. But honestly, who cares? lol If you use the 3D mode, the backround suddenly becomes vibrant as all fuck ans beautiful anyway.
And yes, that would be probably be another topic of interest. The 3D mode. Now although when turned on, it's... seriously pretty. I mean truly fantastic. You really wanna go for a full 'zomg' effect moment? Use Dynamic mode, with the 3D effect on full tilt. It'll hurt your eyes fairly quickly, but damn. Over the shoulder 3D where you and your opponent seem to be quite legitimately popping out of the backround? Very nice.
That being said, 3D mode obviously doesn't add anything new to actual gameplay. It's just a nice eye-popping texture. No, as mentioned before the new thing for gameplay..
Are the 'Lite' & 'Pro' Control Layouts.
Due to the fact that the 3DS has it's tried and true DS button mapping, using the shoulder buttons in conjunction with the face buttons to pull off ultras, or shifting from a EX-FA into another EX move, or juggling off of it. Is not IMPOSSIBLE;
It's just difficult.
Now obviously it isn't exactly 'easy' to do complex combos on the consoles either pending on your skill level, use of D-Pad/Stick, and amount of time and effort you put in. But on the 3DS, it seems to be excessively clunky. SSF4 is a large game in terms of depth. It was... just barely fit onto a handheld. This is where the 'Lite' & 'Pro' Controls come into play.
With the Pro Control method, you can map any attack buttons, to one of the four touch buttons on the Touch Screen. Making it at least more feesable if you have LK+MK+HK/LP+MP+HP mapped to two of the four. You can also map a FA or throw, or light medium and hard attacks as well. This is particularly handy for Akuma players and other situational move driven characters.
The Lite Controls, were clearly intended for newcomers to the series, and or vets who want to have some fun. In the Lite Control method, you can map... 99% of any characters move, to NOT ONLY the 4 touch screen buttons..
But any, buttons.
For example, since I main Juri. I could map her Medium Super to the L button. Maybe her U1 to the R button. A couple EX moves to the touch screen along with maybe a FA. Have one of the counters in the X button.
This has enraged some more seasoned players. But honestly, I don't see an issue with it. In terms of online multi-player, and local. You can filter out people using Lite or Pro controls. Making so if you use Lite, and you only want to fight others who use Lite. You'll be matched up with other Lite players. And vice versa for Pro control layouts.
That being said.
If you're like me, and enjoy the Trial mode of SSF4. You may wish to use Pro controls for it.. lol About... 10 or so of each character's trials can be blown through if you use the Lite controls. Even situational juggle-cancels become far... far easier lol
Overall, SSF43D is a good game. If you liked SSF4 on the consoles, you'll like it on the 3DS. With the recent announcement CONFIRMING SSF4AE being released sometime soon in the UK however...
I do see a lot of die hard players, such as myself. Ending up picking that up when it comes out and spending a large wealth of time on it, instead of this. However as with any handheld game. The allure is being able to take it anywhere. With the Street Pass feature Nintendo has mixed SF and Pokemon.
And it's actually quite amusing and addicting to 'collect them all' lol
And then of course we come to the... battery life, of the 3DS.
I.. well. I have nothing good to say of that lol I recommend you use the power saving option on your 3DS, and limit use of 3D mode as much as humanly possible. The battery lasts... roughly, between 4 and 6 hours a charge if you do this. If you blast 3D mode and have the brightness on fully?
It could die in as little as 2 and a half hours pending your usage.
That's... disastrous indeed. Other companies are claiming they can make a 3DS battery that sustains full 3D mode and brightness for 20 to 30 hours a charge. And for 10 dollars.
This is one of those if it's too good to be true it's probably a scam in order to lure you into a old guy's van with the promise of puppy dogs and candy.
Anyway, the game itself is great. The system is a lot of fun minus the eye strain pending on how you use it and the battery life. And yes the price is... steep that's for sure. If you don't have a DSiXL to trade in for half off, you will either have to save, trade in games or wait a while for it to drop in market value. But I personally love it. Tis good, tis good ;D
/Wonder if they'll make a DLC option in the eShop for SSF4AE3D Edition someday.../
'Lite Controls'
But before we get into that, the basics. SSF43D is... SSF4. On the 3DS. It's really that simple, everything has transitioned over smoothly.. except the backrounds of stages. They are indeed... lacking. But honestly, who cares? lol If you use the 3D mode, the backround suddenly becomes vibrant as all fuck ans beautiful anyway.
And yes, that would be probably be another topic of interest. The 3D mode. Now although when turned on, it's... seriously pretty. I mean truly fantastic. You really wanna go for a full 'zomg' effect moment? Use Dynamic mode, with the 3D effect on full tilt. It'll hurt your eyes fairly quickly, but damn. Over the shoulder 3D where you and your opponent seem to be quite legitimately popping out of the backround? Very nice.
That being said, 3D mode obviously doesn't add anything new to actual gameplay. It's just a nice eye-popping texture. No, as mentioned before the new thing for gameplay..
Are the 'Lite' & 'Pro' Control Layouts.
Due to the fact that the 3DS has it's tried and true DS button mapping, using the shoulder buttons in conjunction with the face buttons to pull off ultras, or shifting from a EX-FA into another EX move, or juggling off of it. Is not IMPOSSIBLE;
It's just difficult.
Now obviously it isn't exactly 'easy' to do complex combos on the consoles either pending on your skill level, use of D-Pad/Stick, and amount of time and effort you put in. But on the 3DS, it seems to be excessively clunky. SSF4 is a large game in terms of depth. It was... just barely fit onto a handheld. This is where the 'Lite' & 'Pro' Controls come into play.
With the Pro Control method, you can map any attack buttons, to one of the four touch buttons on the Touch Screen. Making it at least more feesable if you have LK+MK+HK/LP+MP+HP mapped to two of the four. You can also map a FA or throw, or light medium and hard attacks as well. This is particularly handy for Akuma players and other situational move driven characters.
The Lite Controls, were clearly intended for newcomers to the series, and or vets who want to have some fun. In the Lite Control method, you can map... 99% of any characters move, to NOT ONLY the 4 touch screen buttons..
But any, buttons.
For example, since I main Juri. I could map her Medium Super to the L button. Maybe her U1 to the R button. A couple EX moves to the touch screen along with maybe a FA. Have one of the counters in the X button.
This has enraged some more seasoned players. But honestly, I don't see an issue with it. In terms of online multi-player, and local. You can filter out people using Lite or Pro controls. Making so if you use Lite, and you only want to fight others who use Lite. You'll be matched up with other Lite players. And vice versa for Pro control layouts.
That being said.
If you're like me, and enjoy the Trial mode of SSF4. You may wish to use Pro controls for it.. lol About... 10 or so of each character's trials can be blown through if you use the Lite controls. Even situational juggle-cancels become far... far easier lol
Overall, SSF43D is a good game. If you liked SSF4 on the consoles, you'll like it on the 3DS. With the recent announcement CONFIRMING SSF4AE being released sometime soon in the UK however...
I do see a lot of die hard players, such as myself. Ending up picking that up when it comes out and spending a large wealth of time on it, instead of this. However as with any handheld game. The allure is being able to take it anywhere. With the Street Pass feature Nintendo has mixed SF and Pokemon.
And it's actually quite amusing and addicting to 'collect them all' lol
And then of course we come to the... battery life, of the 3DS.
I.. well. I have nothing good to say of that lol I recommend you use the power saving option on your 3DS, and limit use of 3D mode as much as humanly possible. The battery lasts... roughly, between 4 and 6 hours a charge if you do this. If you blast 3D mode and have the brightness on fully?
It could die in as little as 2 and a half hours pending your usage.
That's... disastrous indeed. Other companies are claiming they can make a 3DS battery that sustains full 3D mode and brightness for 20 to 30 hours a charge. And for 10 dollars.
This is one of those if it's too good to be true it's probably a scam in order to lure you into a old guy's van with the promise of puppy dogs and candy.
Anyway, the game itself is great. The system is a lot of fun minus the eye strain pending on how you use it and the battery life. And yes the price is... steep that's for sure. If you don't have a DSiXL to trade in for half off, you will either have to save, trade in games or wait a while for it to drop in market value. But I personally love it. Tis good, tis good ;D
/Wonder if they'll make a DLC option in the eShop for SSF4AE3D Edition someday.../