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Post by mecwarrior on Dec 16, 2009 0:54:17 GMT -5
I was wondering if I could possibly get some help with body size and shape for Outlaw Inc. When I look at them they look kinda awkward and I would like to eventually put them in their Wrestlemania 2000 attires from the 64, so that means no bulky clothes and down to basic tights.
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Post by gallas on Dec 16, 2009 3:37:10 GMT -5
Seeing as I myself have reworked all of my body morphs on 2010 to look more realistic instead of the "Superhero" looks of the PS2 days I'd go for, There are a few tricks you can incorporate...
1. Less is more - You might feel compelled to beef your guys (And girls) up considerable in the chest, shoulder and arm morphs. DON'T. They will end up looking like circus freaks. For a typical heavyweight sized male (Body type 1) I've found that these highest you want to go is 20 in either category as far as height and with. Size you can play around with, but you really don't need to expand the girth of the character unless they're deliberately supposed to be oversized (Such as Liedhamer, who even in being oversized, he's still scaled WELL under normal "human" proportions).
2. Use the body types to your advantage - I've learned that the various body types can create varied results in sizes and shapes. Like say for example you want a guy who's 6'8" but doesn't cross into the Super Heavyweight range. Go with body type 4. You'll just have to "bulk" the body up in areas to make him look physically bigger, and he won't be the most ripped 6'8' guy, But the variation creates a unique character, a guy over 6'8" that can springboard and leapfrog. Such characters are kinda cool to watch because they're rarely done.
3. Length, not size matters - To convey muscle definition in the characters core (Chest, abs and waist) adding a little length to it adds more "weight" to their look. Example I'll use is Dru Nedermeyer. His chest and abs are 22 and 26 respectively. Add that to the width and depth on him, and he genuinely looks like a REAL LIFE 350 pounder. Without the need of rippling muscles all over the place. People seem to think their characters need to have muscles on top of muscles to convey the look of being powerful, which is the reason I deliberately retooled Dru, Liedhamer and two of my other creations Aaron Manson and Anslem Carter to have more beefy "Bear" builds to them. It actually makes them look even stronger. In some cases, the character's supposed to be all muscle...I know. But they all don't need to be.
5. When in doubt, ask - There's nothing wrong with borrowing another character or persons morphs if you ask them. Sometimes the best way to build your own morphs is to base them off someone else. WLJ's been borrowing some of my morph values for 2 years now. In my other "morphing" endeavors of Poser and The Sims, people share their morph targets freely all the time. So if you see a character that has a morphing style you particularly like, ask the creator can they shoot you the values. Worst they can do is be a tool and say no, but in most cases why would they? It's the face morphs and attire that make the character, the body morphs are just the frame work.
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Post by blade07 on Dec 16, 2009 3:42:04 GMT -5
That is true it's never bad to ask if you can use someone else's morphing just ask for permission to do so. I've been using Liedhamer's dosy morphing for Kross since I've been making him even if I do tweak Kross a bit I still put in got permission to use morphing in my posts.
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Post by mecwarrior on Dec 16, 2009 21:05:54 GMT -5
i took alot of your advise and tweaked as i went and actually came out with something thats more of a realistic look. Jason is a big guy and i guess that i was tryin to make him larger than he really needed to be. I'll post pics as soon as i get time.
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