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Post by blade07 on Oct 16, 2009 21:34:21 GMT -5
So Sv09 Morphing won't work on 2010?
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Post by gallas on Oct 17, 2009 5:59:40 GMT -5
They actually convert MORE then well. The new game model looks awesome, for males and females. Thus far I've only made Dru and Heather (Will pots pics during the course of the day) and they look phenomenal. They won't look exactly like they do on 2009, because it's a whole new game model, but you'll easily be able to recognize the structure of the faces. In some case, your morphs may actually look better on the new model. (Heather looks 10 times better the all previous versions of her.)
Another thing to remember is that "Definition" is now totally gone. Instead, it gives you 16 Body templates for males and 8 for females ranging from an anorexic looking body type to a Big Daddy V/Awesome Kong looking build, and everything in between. After you choose your size, you can THEN mold the morphs to fit your caws. A gave Dru a thicker, less ripped looking build, and it looks awesome.
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Post by blade07 on Oct 17, 2009 7:28:44 GMT -5
Could you post the body templates? And this is going to suck with CAW making trying to get everything right.
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Post by epic on Oct 17, 2009 8:15:35 GMT -5
is there some true wrestling tops for the females like what Mickey and Melina where, or is it all just friggin' bras again that you've gotta work around? (Really wants to know this now that he's stuck with 32 layers. Again.)
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Post by gallas on Oct 17, 2009 8:37:42 GMT -5
Unfortunately, the options for tops for females is still pretty limited. They added Ashley's mesh top, and maybe 2 new ones, but other then that, they're still the same.
I also have some added bad news. Copied caws don't carry over attribute or ability data, which completely throws my idea of building templates out of the window. Each caw will need to be built from the ground up individually, which is gonna be a next level pain in the ass.
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Post by epic on Oct 17, 2009 8:57:47 GMT -5
*hopes that doesn't kill next gen...*
How much of a pain in the ass is it to earn the good abilities then? If it isn't too bad to keep it next gen, I'm sure taht a few other PS3 owners will have to step up if necessary to help make any non-ps3 guys.
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Post by gallas on Oct 17, 2009 9:20:46 GMT -5
I've already commited myself to converting a bulk of the PS2 users caws to 2010, which is were a lot of the work lies since we still have more PS2 users then PS3/360 users. As far as 360 CAWS, we already have 3 people on staff committed to the task, but under the circumstances we're going to need a LOT more then just 3. But then there's the fact that we also need to work on our own CAWs as well. That's the back breaker. This also gonna mean that not everyone is gonna have all of the abilities they might want. If it were a small amount of people, we'd have no problem going the extra mile unlocking abilities for each CAW, but we're talking upwards of 75 separate CAWs, not counting who the creators make normally as well as potential new characters.
If any PS3 users would like to volunteer their services in helping lighten the load of what's now going to be an EXTREMELY heavy creation load, please let us know. We want to get the ball rolling as soon as season 3 ends. It'll give us 4 months to work on building the XWA roster. I assume you're willing to volunteer?
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Post by Chris Dynamite on Oct 17, 2009 9:24:57 GMT -5
I can help there too! I should have time to put people's CAWs together on PS3 and if we're transferring them through the online network I can lend a hand.
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Post by epic on Oct 17, 2009 9:30:23 GMT -5
I'll reserve 10 slots. If I get good at Logo Paint (Like I should) I'll volunteer that too. *Already has experience in adminning a PS3 fed so I'm conditioned )
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Post by gallas on Oct 17, 2009 10:32:57 GMT -5
A majority of the work is converting the PS2 characters over, but 3X and I have already conferred and figured out how we'll swing that. The volunteers we need are to help with 360 conversion, which you obviously have experience with. We'll let everyone know the full details when the season's over with.
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Vault
Welcomed Guest
Posts: 150
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Post by Vault on Oct 17, 2009 13:53:31 GMT -5
I'll volunteer to help you.
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Post by xwa on Oct 17, 2009 16:16:17 GMT -5
I still say we should stick to the Ps2. The fact that copied caws wont' save data just means more hassle than its worth. I'm not even sure if the good stuff outweighs the bad.
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Post by epic on Oct 17, 2009 23:36:55 GMT -5
*Hates watching Last-Gen*
Go with the new. We'll be fine.
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Post by xwa on Oct 18, 2009 1:26:44 GMT -5
I'm sorry you hate watching uglier pixels, but I'm more for useability over restrictions+prettiness.
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Post by epic on Oct 18, 2009 2:09:21 GMT -5
It's actually more useable than you're making it out to be. I should know. I've done it for nearly a year, and it took the hardware taking a shit (which has happened to the trusty ol' PS2 for feds before, mind you...) before it all ended. Either way, you're doing a shit ton of work. Making Current Gen CAWs for the last gen system, or making last-gen/other current gen caws for the current system, digging back into your bank to buy yet another version of the same game (I don't know if you've noticed the recession going on...), not to mention digging up and inputting hacks and praying to god that your discontinued codebreaker is still relevant.
With the proper help and roster size, this is more than do-able. The proper help only really needs to help with the CAWs which are easily shared once they're completed... they just won't be completed right off the bat. That just means that patience will need to be had around the fed, from the handler, to the creator, to the administrator... nothing more, nothing less.
I think, since both admins seem to be committed to buying the PS3 version of the game, a lot of the fed is on the PS3 version of the game, and if they're not, they're more than likely on the 360, and probably the fewest run the PS2 version of the game, I think that PS3 is an excellent way to go and to refine the nextcurrent-gen innovations that other places have tried before to a degree of success.
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