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Post by hc on Sept 26, 2008 20:28:39 GMT -5
So I've finally found out the skinny about the career mode of SVR09, and of what I read I'm rather disappointed with it. Especially as far as CAWS are concerned. Let's start with the obvious stuff. The mode is basically more like an arcade mode then a career mode. You play a series of matches all of which you can change the options and match types for until you face a champion. Then from there you continue on to another belt. For each match you're rated similarly like how you were rated in the 24/7 mode of 2008, and the better your ratings in certain areas, the more of s boost you get in that area's stats. If you pull of more submission moves, then your submission stats spike. Do more High-Risk moves, and your speed jumps. Plus there's "Awards" that can be earned by doing certain things like not using a strike during a match or winning a match after getting five or more 2 counts. These will give you one bonuses bigger then the usual post match boost.
What I'm disgusted at is the fact that you have to use this mode to unlock the abilities for caws. Yes, you heard it right. The abilities for caw use has to be unlocked by playing the career mode. So you can't even just dive in and make your caws, you have to make one and play through this mode just to unlock the abilities. And they don't even tell you how to do so until after you unlock that ability. If you as me that's bullshit on a major scale. I have been telling my friends it would take something major to ruin this game for me, and low and behold THQ delivers once again. A game like this is supposed to be pick up and play. But now it seems it's going to take most people, namely those with Next Gen consoles a whole month before they can really get the most out of the game. For those with PS2's we have the benefit of cheat devices, and you know for a fact that they'll hack the game the 1st week it's out to unlock everything. But THQ really dropped the ball on this one. Why is it that they can never do the game right?
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Post by punch on Sept 26, 2008 20:33:37 GMT -5
It's gonna suck even more for the people here with next gen systems because they have to convert their caws to PS2 formulas, and how can they do that when they don't even have any abilities? That's gonna be more work for Kaoz and Thr33x as far as gathering caws. And lets not even start on the CAF mode. You know everyone's gonna have a spankin' new finisher. And I really wanted to believe this year's game was gonna be perfect. Imagine that, THQ getting an SVR game right. [/sarcasm]
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Post by gallas on Sept 26, 2008 20:40:39 GMT -5
Don't fret fellas, there's always a way around things. Especially for the PS2 version. As Cody stated, there will more then likely be hacks available from the week the game drops. Add to it that the off-season lasts from Novemeber to February. That's 4 months. I'm more then certain people will have put in the needed game time, and chances are next-gen saves will be available with everything unlocked by then, as well as a wealth of more AR Max/Codebreaker codes for the PS2 version. Yes, in hindsight the mode is a blunder as far as execution. But there's always ways to work around it. One way, like I stated on caws.ws is to make template caws. Get their stats up to the desired level (Speed guys having more speed, tech guys having more tech etc.) and then build your roster by copying these templates into your slots, and if you want more stats for the completed wrestler, start up a new career mode, as I'm sure you won't be force to reset the stats. (I hope ) As far as XWA goes, we're still in good shape.
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Post by Μyster Controversy™ on Sept 27, 2008 1:51:02 GMT -5
To me, I think the Career Mode sounds kinda fun. Its certainly different from anything in the past SvR games, so I'd say just give this mode a chance. It may not be as bad as everyone is making it out to be. Way I see it is there is no need to actually panic over this. To be honest, coming from a person who used to play around on the GM modes just for fun. I'm liking this mode alot better because lets face it, the GM Modes in the past had potential, but in the end they were just god awful and the modes were poorly executed. As Oz said, there's a way around everything. For PS2/PS3 owners, you'll probably have your codes or game saves released within' the first couple of weeks after the game is out. So, looking at the situation that way. There's really nothing to worry about. If your a 360 owner (like me lol) were screwed basically . The only thing I'm wondering now is if we are able to assign attribute points to our CAW's (like in previous Smackdown titles before the 08 'stat pack' deal) or does the game automatically do that for you based on what you do in Career Mode ?
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Post by revan on Sept 28, 2008 10:34:32 GMT -5
tbh for me the SVR 200?'s were always about Caw mode. you never got the same freedom like in HCTP. and after that they tried to make it too storyline based. and they never turned out the way you wanted. thats probably why they have not made the career mode so in-depth this year. to fit CAF and other creative modes. but its alway fun to play around in them though.
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Post by gallas on Sept 28, 2008 14:45:03 GMT -5
What I think most people are put off on as far as the actual mode is the fact that you actually have to "earn" you stat points this year, which most call blasphemous as far as SVR games. But as I eluded to here and on caws.ws, it's not the end of the world, and there's always a way around it. The guy who's doing the IGN.com coverage Gruesome Greggy said that it took him 5 hours to raise his caw to 69, which means that in something close to I'll say 8-9 hours of total game play, you'll have a caw in the 90s. Most people log in that kinda time on other games without even trying, so SVR09 should be no different. But that's just one person's opinion.
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Trouble*
Welcomed Guest
Hail Destroyer
Posts: 703
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Post by Trouble* on Sept 28, 2008 17:46:53 GMT -5
Personally, I don't mind working for my caws. I actually played the career mode to unlock some of the legends and such.
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Post by kimmy on Sept 28, 2008 18:33:25 GMT -5
Well I know like you said Oz, that there is ways to work around it, but I'll be more inquisitive when it hits shelves and I have a chance to A) work on it and B) throw around ideas with certain people.
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Post by Romeo Davis on Sept 28, 2008 18:34:40 GMT -5
Honestly, I like the idea of having to work to build up your CAW's stats. It makes things seem more realistic.
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Post by gallas on Sept 28, 2008 19:47:38 GMT -5
It also above all else brings some much needed replay value to the game. Just from this mode alone you're actually going to be playing the game more then you have on other iterations. That's enough reason to like it right there IMHO.
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Post by atlasx0x on Sept 28, 2008 19:58:43 GMT -5
This. For the hype that this 'Mystery Mode' was given THQ sure as hell put itself in a hole. Plus the 'rumor' that this is replacing GM Mode all together adds to how horrible some of the ideas and implications in this mode were made. Its definatly not going to keep me from buying the game (as soon as I heard of CAF my mind had bought it for me already), its just going to be one mode that I probably won't even get into until well over a month of messing around with exhibition and CAF/CAW.
My Two Cents.
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