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Post by gallas on Sept 20, 2008 19:51:14 GMT -5
Not many. We're pretty satisfied with the way the division turned out for 2008. Granted we may be losing a few characters following this season, which will be the main focus of our recruiting if we do recruit...to fill the spots of the departing Diamonds. But we'll be looking "In House" to fill those spots. Meaning existing members who may want to try their hand at controlling a Diamond will be allowed if they choose, but again we're going to be selective in the process, and we're going to screen said handlers via PM. If their idea for a Diamond has merit, then they'll be allowed to bring them in.
We're really not to focused on bringing in new characters, not unless they're as the British would say "Top Class" and we feel they'll add to the XWA Xperience. (Pun intended) Once the season's done and we see who's staying and going, we'll be in a better position to determine what holes need to be filled, and they'll be filled according.
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Post by MG on Sept 21, 2008 15:06:25 GMT -5
I did a story with XDog and DJT in jail. Now I planed for them to come out and fight as a tag and Brian leave in unexpected way. Can I bring in DJT and XDOG and on top of that what the hell happen to the tag division this year and is it going to get better next year.
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Post by gallas on Sept 21, 2008 16:08:14 GMT -5
There started out 9 teams at the start, but only 4 actually showed up for "Work", The Burns, The Mobstaz, TSF and The Bruzas. All of whom are teams handled by 1 handler, so it's a lot easier for them to be active. I personally prefer teams to be handled by 1 person, since joint character teams are hit and miss in that most of the time both members are never online at the same time, though they still can be formed. But do the math, you've got a better chance having success as a team if you're controlling both characters in it.
As far as bring back the other 2 members of TNN as a tag team, you're more then free to do so. The number of teams we'd like to maintain is at least 6. That's enough to keep things going and have different match ups every other week. I'm sitting on a new team that I'm waiting for 2009 to bring in as well. We already know that the 4 teams I just mentioned will be back and ready to work in 2009 as well. It's everyone else already in or planning to join in that are going to have to step it up, otherwise we're going to see those 4 teams mentioned above pretty much get all the opportunities because they're the ones putting in the most work.
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Post by xwa on Sept 21, 2008 18:33:31 GMT -5
I thought the decision was to not have anyone use resiliency? Let's face it. Kayn and Ashley are already dominant. Giving them resiliency makes them damn near impossible to beat. It gives them a big advantage over everyone else. I say its a very bad idea to give resiliency to only a few ppl. Resiliency is one of those all or none abilities. Either everyone has it to ensure fairness, or no one has it, to ensure fairness. Giving resiliency to someone who already is dominant is like giving super speed to Juggernaught.
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Post by gallas on Sept 21, 2008 21:05:26 GMT -5
That would be true if the game were going to be the same game as 2008. We don't know what matches will play out like in 2009, and we don't know if what abilities will be considered "dominant". I can already tell you that FoF and Ground & Pound are gone from 2009, which basically means that every brawler in XWA is going to have to re-think their whole striking offense. (Do the research. On the Smackdown Countdown they've listed several wrestlers who were "brawlers" in 2008, and none of the aforementioned brawler abilities are listed, meaning that they're long gone in 2008). There's going to be no such thing as a dominant caw in 2009, and we're talking about 4 characters. 2 Characters of which have only been dominant in 2008 because they picked their fights wisely, not because their caws are superior. Kayn is a caw built to excel in Pure Rules. And Ashley is a caw built to excel in one on one contests. And those are the contest they've had success in, and have stuck to. Has nothing to do with the caws being overly powerful. It has everything to do with them sticking to the match types that they're best suited in.
Resiliency will have little to do with the effects of their 2009 incarnations. Because I'm more then certain they're going to stick to their individual "booking" tendencies for their caws. And to use Magnus as an example, any caw can beat another caw no matter how strong they are as long as they're balanced in offense and defense. Magnus doesn't have half the level of offense attack wise as many of they caws Kayn beat. But Magnus beat Kayn. Where 10 guys failed, he succeeded, because his caw is made to go the distance. Not heavy on offense, but strong on defense. And his D was enough to end Kayn's title run. Resiliency is a reward to those who do what's needed to be done as a member of XWA for the whole year. Not just the title and a name color change, the ability will serve as the "trophy" for the members chosen as Xtraordinares. Because they represent the best of what XWA has to offer not just as characters, but as handlers. To anyone who thinks these characters will have an unfair edge in 2009, the solution is simple. Don't go up against them. But then you kill your chances of being an Xtraordinare yourself then, don't you?
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Post by kimmy on Sept 21, 2008 21:17:46 GMT -5
All I know is I planned on doing some "training" with Kim so she can take a true new approach to wrestling next year
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Post by hc on Sept 21, 2008 22:34:16 GMT -5
If I might add to that point, seeing as Thr33x and I had a PM convo regarding a subject that this would involve, Kayn's dominance though awesome it was, comes as result of two things. #1 is the Super Heavyweight "Glitch", and #2 the fact that all but 5 of his total 16 matches for 2008 were Pure Rules. And like Kaoz pointed out, the caw is built to dominate in Pure Rules. Hell, his finisher is a pinning move, which is the perfect move to have in Pure Rules since there's no rope breaks. So naturally those two factors have lead him to his record. Is it a bad thing? No. Not at all. It's impressive, despite the Super Heavyweight thing. And what's even more impressive is it took a caw in Magnus who has in no way any kind of flashy offense, just takedowns and suplexes to beat him, where everyone else came at him with all kinds of offensive capabilities.
Now you take the Super Heavyweight factor out of the equation as Thr33x and Kaoz said would be the case in 2009, that's only taking 20% of Kayn's effectiveness away, because he's still going to be I would assume a Pure Rules built caw. So chances are he'll still be as dominant, and that would be without Resiliency. Let's face facts here, and I mean no offense in this Kayn, but the caw is full on offense. Balls out, smash mouth, brawling. Which as Kaoz pointed out will probably be devoid of the Brawler abilities in 2009 as I've not heard or seen any mention of them. And come on, what better feeling would their be of facing an Xtraordinare and possibly beating them in 2009? That's like a huge feather in your cap. They'd be like unofficial boss characters. I personally love the idea of having them have that ability. I highly doubt the ability will make then unbeatable, just harder to beat then the rest of the roster. But isn't that what the ability is supposed to be?
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Post by kimmy on Sept 21, 2008 22:42:49 GMT -5
Anything we go with I'm cool with....there's not usually a lot I need to speak up against, just wanna hear all the changes (most don't effect me cuz I'm a Diamond)
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Post by Kayn on Sept 22, 2008 11:28:28 GMT -5
While whatever happens happens, I plan on creating Kayn like I have over the past few seasons. Whether I choose to go down a path for World title contention, or if I just do storylines, it makes no difference to me. I'm actually going to try to create him without resiliency being a factor, so if it's given to me, cool added bonus. If not, well I'll just do what I did this and last season, have fun RPing and not honestly care about records.
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